paladin with bard like tendencies. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. paladin with bard like tendencies

 
 Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harderpaladin with bard like tendencies  Sword bard gives extra attack

Amazingly fun build. Proficiency in Perception and having Darkvision is useful. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. You can play another Charisma class and still play vastly different from a Bard. Other than that, whatever you like. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. Paladin Lvl 1 with the Shield Master feat. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. We are still currently protesting the…The unique Barbarian dialogue just fits so well with the Dark Urge's psychotic tendencies! Of the two options given though, I think Dark Urge Paladin works better with the storyline, bizzarely enough, and Paladin I feel is in a slightly stronger position power-scaling wise compared to Monk. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. Even if your a bard of swords you still want charisma which will be your spellcasting stat. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. Instead of taking advantage of the same combat ability score, the paladin and bard make the most of their shared spellcasting modifier: charisma. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. Beginner Box ; Rulebooks . e. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. You end up with the same amount of skills, just fewer choices for the fist two. Would a 10 Warlock /. Bard is more "engaging". You end up with the same amount of skills, just fewer choices for the fist two. My team consist of astarion,. But not getting your ranged options and more. A great bard pali build I've found is conquest paladin whispers bard, just so you can freeze people in place with the frightening conversations and trade bardic inspiration for damage, which is great for when you crit. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. Bard Paladin Multiclass A 5e Dungeons & Dragons Guide for Holy Tunes The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). Strong and influencing, but short sighted or easily distracted. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. I was wondering what everyone thinks about this multiclass combination. You could also just take two levels of paladin and go into valor bard and get your extra attack at level 8 (bard 6). 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Scouter. Post by redwullf » Fri Aug 19, 2011 3:36 am. Ohh, I always do this with stats! That makes a lot more sense, thank you. Fill sorcerer, probably Divine Sorcerer for the spell list. The Paladin Class is a Heavy armor user with Cleric-like healing and support abilities, but make a wrong move either in or out of combat,. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. Paladin/Bard Multiclass Hello, I'm playing currently ,in the campaign that I'm in, a Level 7 Devotion Paladin. Which is more damage without question. however there is a pretty big different in bard vs paladin. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. Business, Economics, and Finance. Half-elf. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Also take Disguise Self and Friends. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Level 3: oath of devotion paladin, arcane trickster rogue, and eldritch knight fighter. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. The combination yields 24d8 extra total smite damage per day. I am thinking about going a couple more. Glyph Aug 29 @ 9:41am. Business, Economics, and Finance. Sorc is a better spellcaster, but bard will give you his perfomance buffs. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. It's certainly better to focus on the bard side. 3. Paladin Bard Warlock Sorcerer Multiclass. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. And you don't have Extra Attack by default, so you almost certainly have to take a Bard subclass with Extra Attack like Swords or Valor. Starting Paladin is fine for T1, but then at T2 you’re going to be behind in the damage department because you won’t get 2nd attack until level 8. As to when to multiclass…It depends on your campaign and what you want. Even still, it's only a half caster. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. The Ever-Seeing Eye. There are two approaches to this build: have 2 paladin levels for smiting and take only (swords) bard levels after that for spell slots to fuel smiting and decent inspiration die or have 6 paladin levels to add your charisma to saves (and have the ability to take some other bard subclass, but swords bard is better even in this case imo). Not much use to take bard 2 if your only level 10 for the last fight. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. Its features revolve around durability, elemental damage, flight, and other things that are always useful in almost every D&D campaign. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. ago. Ranger. Rational_Engineer_84 • 2 mo. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. Like 4 units distance. Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. ago. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. D-Is-For-Demon. r/Pathfinder_RPG A chip A close button Get app Get the Reddit app Log In Log in to Reddit Get the Reddit app Log In Log in to RedditBard Mini stood behind the Paladin mini with heart eyes in the Intro to "Crap Guide to Ranger". Johnson and Ra's Al Ghul. Hero. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. I have all 3 and have no issues finding. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense, Smite, Heavy armor prof & Fighting Style Defense Paladin 2 -> Swords/Valor Bard X. 2. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. If you're dead set on a bard multiclass there's not much to say. Recommended Ratios. Also consider: Monk/Paladin/Bard. I'm considering going Sword Bard til 6 then respecing into this at level 7. Str has better melee weapons, Dex does better at range. superninjimmy. Paladin/Bard Smite Question. you get your Extra Attacks set before you worry about Smites. Sorcadin has always been a good spellcasting based multiclass as well. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. I'm thinking instead of Bard I may multiclass Paladin and Warlock. Your party can benefit a lot from the "battlefield control. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. Tanky Bard. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. 3. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. you get your Extra Attacks set before you worry about Smites. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bard is, in my opinion, the most "jack of all trades" class amongst the lot. As for race, i am torn. Paladin 6/Bard 14 is a more popular split. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. the downside is that they don't get extra attack. Target receives +2 bonus to armour class. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. 3. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. The question is, why only 1 level? Imo it is better go 2 levels of paladin , 3 of your spellcaster class of choice and then spec into DD. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. People forget about the whispers Bard a lot. A writer, musician, or performer at heart with a deep and abiding love of nature. He goes into bard levels after, getting Swords bard in order to get a second fighting style (Dueling), the extra attack, and the bard spell slots. This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. Also consider: Monk/Paladin/Bard. Expertise in Athletics makes you a knockdown/grapple/control machine. 13. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. Bard and Sorcerer both seem like strong ways to finish out the build. #2. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Going with these two classes provides perfect synergy. Essentially, a paladin is like a fully automatic weapon: you have to have fire discipline, or you're going to run dry well before the fight ends. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. Bard provides a plethora of bonus actions and. Just lovely. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Baldur's Gate 3 companions. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. IUSUZYSANA • 3 min. 91. You are one charming dude. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. Mountain_Revenue_353 • 2 mo. The Paladin/Bard is a jack of all. Daeths • 2 yr. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. If you want to focus on weapon damage, I think Paladin is the best bet. Lvl 3: Back for our last level of Paladin for smites and a fighting style. ago. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Deathblade - Deathblade is a badass class. In this case level 8. If you're only doing a 3 level dip in Bard, Swords. Almira, the tiefling bard, seems Neutral Good to me. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. Bards have a shield they can give every 18s for 25% hp but only 1m around them. My advice would be to take it to 1 warlock/8 paladin, getting your second ASI and ancients aura. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. Bard is more "engaging". Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. 1. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. And it makes multiclassing with something like Paladin easy. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. Str has better melee weapons, Dex does better at range. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. Paladin and Sorcerer alone is still an excellent multiclass. The distractions and. TheGaijin1987 • 2 yr. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. Deathblade - Deathblade is a badass class. Roleplay like a madperson, stab some things, cast some. Bard's usual utility in the party is providing debuffs and hard CC on enemies, less so providing traditional support to the party, which paladins are better at. Type Ones, who are bound by strong principles and urges to do good, are sure to fit well with the choice of a paladin. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. IUSUZYSANA • 3 min. Bards get more spells, and the College of Eloquence abilities are all perfectly. +2 race. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. Paladin Class Details. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. ). College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Font of Magic also means you get a lot more smites even if you aren't using metamagic. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. You end up with the same amount of skills, just fewer choices for the fist two. Get to Paladin 5 before anything else. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Str 16 + 2, Dex 13, Con 14, Int 10, Wis 11, Cha 17 + 1. Paladin Ifrit Bard Of Serenrae. Even if Valour Bard is an RP choice, the Paladin skills and proficiencies allow for that style of play. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ️. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Annoyingly. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. ago. I'd just like to chime in that with your stats, you could also make a good Paladin 2/Swords Bard X. The oath of glory is the most versatile oath for Paladin, they are the Paladin bard, in mechanics and flavor. Bardlock is also good, but probably more range oriented unless you choose College of Swords and Pact of the blade, which isn't really what you're looking for. Lore Bard fits well with the personality concept because of Cutting Words. Bard Cantrips: Light, Minor Illusion. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The other option is to get up to paladin 7 for the amazing auras. Paladin is another half caster. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. Baldur’s Gate 3 College of Swords Bard. The INT will likely be wasted but the free cantrip is decent. POV: You're a Vengeance Paladin in the Goblin Camp. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. At 6 you’ll still have +4 in each, but at 3-5 you’ll have +3 str +4 cha instead on +3 to both. Bards are great soloers and great in groups, but are a LOT of work to play. It's resolvable a few different ways. His backstory is he was kidnapped as a baby during a drow…STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Using multiclass spell casting rules, you get a full-caster spell slot progression, even if your “spells known” is a level behind. Its best features come at 5-10 rather than 1-5. Its best features come at 5-10 rather than 1-5. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. Worked very well thematically, and mechanically. Level 1: cleric, warlock, and wizard. 660. edit: both are great, this is just my 2 cents. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Jack of All Trades boosts otherwise lackluster initiative. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. ago. Overall feels more baddass to play with skills. Crusader (Paladin/Ranger) Normally, when you think of options for a Paladin to multiclass with, you may think of using another charisma-based spell caster like Warlock, Sorcerer, or Bard. Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. You end up with the same amount of skills, just fewer choices for the fist two. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. i have both at t3, bard is 1370 and paladin is 1340. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Those recharge on a. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. You need to get to your extra attack as soon as possible. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. Warlock 2. Paladin/Bard: Inspiring Battlefield Commander. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. CryptoDruid to boring. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Cleric - excellent AOE damage, plus some utility and high-level healing spells. I went conquest paladin/lore bard. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. Frontline and Damage they. Bard all the way. Bards are A+ support characters. I’ve played numerous Paladin/Bard characters. Until then, you're a standard S/V Bard. 10 Cloak Of Billowing. The Paladin/Bard is a jack of all trades of the highest caliber. So like a mutant half orange half apple, an oppal, or an arange. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. And because the former "15%" doesn't stack and only the latter "6%" stacks, if you have a normal support in you're team, you're only offensive synergy will either by "+ added 6% of DPS paladin's attack" or "20% increase. Bard 2 Paladin 8 is not much better than Paladin 8 and probably weaker than Paladin 9. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. You end up with the same amount of skills, just fewer choices for the fist two. Paladin is the best multiclass option for a melee-centric Bard build. The Druid surprised me with their spell selection and the natural recovery ability is fire. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. I could take it all the way till 9th level spells with bard still at this point. You end up with the same amount of skills, just fewer choices for the fist two. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). If you dont want to use a two handed weapon then you should definitely do the college of swords. Tasha's Hideous Laughter by Ilse Gort. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. And bard has BOOBA. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. Level 2: paladin. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. I could take it all the way till 9th level spells with bard still at this point. Delight in song and laughter, in beauty and art. A stealthy sneaky bard that uses magic or skill to get around the battlefield. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. Bard should focus on sonic/fire damage and effects while giving you amazing skills. 5 on average bonus I think). Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. A bard/monk/paladin with Ascetic Mage and. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Then learn how to use the bard and berserker properly. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. Extra Attack means you have two chances to hit. The only skill on paladin similar to that is godsend law (depending on build holy area). It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. Looked around the table one game and every spell caster had a spell DC of 11 or less. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. Going with these two classes provides perfect synergy. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Hit Points: 45. Paladin/bard is very viable. Druids too much of a tree hugger, and Rogue can be thematic, but it's too on the nose. Dualing fighting style from swords bard. (At 450g : 95 crystals) Idk exactly how much a bard heals but unless its 250% of my life per cast you will never just put 50g on the ground. I do like the idea of Bard with the Noble background though. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. View Cart; Help; Pathfinder . Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. . It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. Dueling Fighting Style with rapier/scimitar and shield. This sense of righteousness is the bread and butter of Paladins. You basically play like a Paladin with better casting. So if you don't want to play a tank just play whatever Bard you want. Best races for the Bard in BG3. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. Title is pretty much self explanatory, I'm bored so help me pick a feat for my Bardadin when he reaches Bard 4. Or. A sorcadin alone is pretty viable too, at least at high levels. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Preserve Your Own Light. Of course, a straight paladin or a straight bard work very well too. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Best. C Tier: Deadeye,. SK better than Paladin for soloing with Snare/Fear/FD. Bonus points for Hexblade Warlock, which also improves your gear options significantly. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. Daryl Aug 20 @ 10:03pm. ago. Aside from their loyalist tendencies, druids also have a number of cool subclasses, like the. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Go 10 levels sword bard next polearm master at lvl 4, +2str or Cha at lvl 8 while saving up for plate armor along the way. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. Take the Devil's Sight Invocation (for the advantage combo) and Eldritch Mind (makes your concentration safe with Resilient: Con). According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. I would probably go 2 paladin and then the rest bard. I like college of lore personally. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I just don't understand how to do it, lol. Paladin on the other hand gives the most awesome attack - Divine Smite. at high. That said, a single level of cleric is really nice for. With the Paladin and Bard multiclass. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Stop paladin at either level 2 just to get access to smite or level 5 to get extra attack as well and then go full sorcerer for more and higher level spell slots. However, I think the other benefits of Warcaster make it valuable too. With the Duergar Dwarf, they get Enlarge and Invisibility. A valor bard would get extra attack, martial weapons, and medium armor and shields. I had the first level in Paladin for. My mind went to Sword Bard 10. Sign In; Cart . The INT will likely be wasted but the free cantrip is decent. I'm not too concerned with viability as I am for my RP. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. If they wanted the magic boost, it might make more sense to start the multi-class at 11 instead of 10 (you'd then gain a new slot each level and also get the bard's 1st/2nd level spell list plus some. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. The sorcerer/paladin combo is widely regarded as one of the best multiclass pairings in the whole of D&D 5e.